Eve Online, renowned for its intricate economy that mimics real-world markets, continues to evolve with the latest changes to its primary trade commodity—PLEX. Once traded within localized regions, this digital gold standard has transitioned into a globally consolidated asset, echoing the increased integration seen in actual international markets. This shift is not merely a technical
Gaming
The digital sandbox of gaming creativity is a volatile landscape, often shaped by the tides of corporate decisions, market pressures, and technological limitations. When a promising project like Hytale faces cancellation, it’s not merely a setback for its creators but a blow to the hopes of countless fans yearning for innovation beyond the mainstream. The
In a landscape where corporate interests often overshadow consumer rights, grassroots activism has begun to challenge the status quo—particularly in the gaming industry. The “Stop Killing Games” campaign exemplifies how dedicated individuals leverage modern digital tools to advocate for a fundamental change: preserving gamers’ access to their purchased titles. This movement has gained remarkable momentum,
For enthusiasts of medieval city-building simulations, the recent lull in Manor Lords updates might feel like a stark silence — a pause that tests patience and fervor. Yet, the silence is not due to complacency but rather a deliberate decision by the developers to prioritize substantial overhaul over incremental updates. This approach is both bold
In the evolving landscape of video games, the label “indie” has become as ambiguous as it is coveted. It conjures images of passion-furred creators, innovative gameplay, and a defiant spirit of artistic freedom. Yet, beneath this romanticized veneer lies a tangled web of marketing, funding, and perception. Is a game truly indie if it survives
In an unexpected twist, Ubisoft has decided to delegate the publishing responsibilities of their revered strategy game, *Heroes of Might and Magic: Olden Era*, to an independent publisher—Hooded Horse. This move raises questions about the internal strategies and priorities of Ubisoft, a giant within the gaming world. Traditionally, such heavyweights handle their own publishing or
The gaming industry is no stranger to evolving technology, but the emergence of generative AI tools has ignited debates about creativity, transparency, and ethics. A recent revelation by 11 Bit Studios regarding their sci-fi management simulation, *The Alters*, throws this conversation into sharp relief. The developers admitted to using AI for a small fraction of
Crowdfunding platforms, like Kickstarter, have become a popular route for indie game studios eager to bring innovative projects to life without traditional publisher backing. However, the harsh reality is that many projects fail to reach their funding goals, often dooming promising games to cancellation or indefinite delays. Summerfall Studios’ recent experience with Malys—a roguelike deckbuilder
In a gaming landscape saturated with adaptations of popular media, the announcement of The Expanse: Osiris Reborn by Owlcat Games is a notable development. Unlike typical franchises that merely recreate their source material, this RPG aims to carve out a distinctive narrative within the complex universe crafted by James S.A. Corey. Aiming for the high
S.T.A.L.K.E.R. 2: Heart of Chornobyl is making waves with a significant game update that seeks to breathe life into the much-anticipated A-Life system. For those unfamiliar with the term, A-Life refers to the game’s deep-seated aspiration to create a living, breathing world filled with NPCs engaging in complex interactions, even when the player isn’t present.