Gaming

When the gaming community first caught wind of Hopetown, the newest title from Longdue Games, it was shrouded in curiosity and enthusiasm. Positioned as a spiritual sequel to the critically acclaimed Disco Elysium, Hopetown has generated considerable buzz, especially after the teaser gameplay image was recently unveiled. Visually, the game’s art style stands out with
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In the expansive realm of video game history, certain stories slip through the cracks—lost in the digital ether, tantalizing whispers of what might have been. Among these tales lies the ill-fated “Big Brother,” an adaptation of George Orwell’s seminal work “1984,” developed by MediaX during the late 1990s. The recent unearthing of an old E3
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Since its release, *Monster Hunter Wilds* has captivated the gaming community, amassing an impressive figure of over a million concurrent players on Steam. While this sheer volume of engagement is commendable, it reflects a dual narrative; alongside the exhilaration of exploration and monster-hunting, there lurks a significant undercurrent of dissatisfaction. Players have voiced considerable concern
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This June marks a meaningful resurgence in the gaming community with the return of IGN Live, a unique in-person event designed to fill the void left by the absence of E3. As the industry’s traditional showcase reshapes, IGN Live seeks to create an inclusive atmosphere where gaming aficionados can gather, connect, and immerse themselves in
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Last week, Jesse Lee, formerly the concept art director at Striking Distance Studios, shared poignant reflections on LinkedIn about his nearly six-year journey at the studio. His post encapsulated both nostalgia for the studio’s inception and the disheartening reality of its recent layoffs. Lee’s sentiments resonate deeply within an industry known for its volatility and
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